Immunology VR Asset Creation


Immunology VR Devlog 2.9.21: Asset Creation

Immunology VR Prototype

Conduct an ELISA in Virtual Reality.

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Dec 2020: In early stages of development. No sound. Art assets consist of programmer art (colored-cylinders and squashed cubes) and pieces from the "Sci-Fi Styled Modular Pack" by karboosx on the Unity Store.
[Prototype released in my "Serious Games in Education" Independent Study Project]

February 2021: Models have been created to more accurately reflect material taught in the game. Placeholder interactables and environment (previously used the "Sci-Fi Styled Modular Pack" by karboosx on the Unity Story) have been replaced with original models that were created from scratch by myself. Animations were created to aid the player in understanding the ELISA lab process.
[Original assets will be implemented in my "Art in Games: 2D, 3D, Design" Independent Study Project]

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February 2021: UX Improvements

Controller // "Hands"

BEFORE (rough, placeholder shapes)AFTER (detailed, polished and accurate reflection of user's hand)

Animation

(Previously, the game had no animations.)
These animations were created using Blender's rigging and posing functionalities.

AFTER (animations to support immersion)
 


Interactables

I self-learned how to design, model, shade, and animate these items in Blender 2.8.

BEFORE (rough, placeholder shapes with stretched text)AFTER (a more detailed environment; a more immersive lab setting)

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Coming Up

March 2021: All original assets will be implemented and updated in the downloadable files here: https://flufflaire.itch.io/immunology-vr

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